Author Topic: Flatshading  (Read 408 times)

I for the love of me cannot flatshade. For one, It's difficult enough using Milkshape on a macintosh computer.

I just need a straight forward tutorial of how to do it. That still works with Milkshape. Because when I do it. It makes one of the shapes appear but the rest are disappeared.

Basically it tears the model to shreds ingame.

Quote from: Masterlegodude's Modeling Tutorial
1. Create your model.

2. Assign all parts of your model to a material.

     Multiple materials can be used, resulting in multiple shades:

          Full Color = blank.png
          75% Color / 25% Black = black25.png
          50% Color / 50% Black = black50.png
          50% Color / 50% White = whiteCheck.png
          25% Color / 75% Black = black75.png

3. Select all faces that you want to be flat-shaded.

4. Click the 'Vertex' menu and choose 'Unweld'.

5. Under the 'Groups' tab, uncheck 'Auto Smooth'.

6. Click the 'Vertex' menu and choose 'Weld Together'.

7. Click the 'Tools' menu and choose 'Tile texture mapper..'.

8. In the 'Tile texture mapper settings' window, just leave the default settings and click 'OK'.

9. Click the 'File' menu and choose 'Export' and then choose 'Torque DTS Plus...'.

9.1. Click a name in the Meshes box and hit Edit, then change the LOD number to 100 and hit OK

10. In the 'Torque DTSPlus Exporter' window, uncheck the following:

     'Generate .cs file'
     'Output dump file'
     'Export Animations' (Unless your model uses animation.)

11. In the 'Torque DTSPlus Exporter' window, click 'Apply' and then click 'Export DTS'.

12. In the save dialog, choose your filename and save location and click 'Save'.

13. In the .cs file for your item, modify the following properties to match your desired effect:

     doColorShift (true or false)
     colorShiftColor (Red / 255   Green / 255   Blue / 255   Alpha / 255)


That should be all there is to it.  I made several models with this technique and it worked for all of them.  Let me know if you have any questions about or problems with flat-shading that aren't answered or solved by this tutorial.
Try that.