onprojectilehit>self>vce_ifvariable[hits][>][0]1 3
onvariabletrue>self>vce_modvariable[brick][hits][subtract][1]
onvariablefalse>self>dissapear
onvaraiblefalse>self>vce_modvariable[brick][hits][set][ammount]
onprojectilehit>client>bottomprint[<var:br:hits> hits left.]