Author Topic: How much health does a blockland guy have?  (Read 2004 times)

So you pretty well didn't read the whole thing. :cookieMonster:
Oi. I see what you did there :0

Thats not invincible if you have a fast enough weapon or explosives.

OnRelay > Player > AddHealth [100]
That's wrong, onrelay only allow's Self and NamedBrick.

That's wrong, onrelay only allow's Self and NamedBrick.

Your wrong genius.

Your wrong genius.
No, he's right. Don't try to be a smart ass.

No, he's right. Don't try to be a smart ass.
That's wrong, onrelay only allow's Self and NamedBrick.

Yes, but onVariableTrue allows you to affect the player, allowing a player-affecting relay by checking for a value. So, technically, you CAN have a relay that does something to a player.

Yes, but onVariableTrue allows you to affect the player, allowing a player-affecting relay by checking for a value. So, technically, you CAN have a relay that does something to a player.
You still can't directly use onRelay -> Player as he had it, though.

Player->setHealth only lets you set it up to the player type's maximum. 100 by default, although the event lets you specify up to 1000 for other kinds. (e.g. some of the TF2 player types have over 100 to be in scale with how they are in the game)

there is an invinsible player type :U

Okay then...
OnActivate > Self > FireRelay
OnRelay > Self > FireRelay
OnRelay > Self > VCE_IfValue [<Var:client:bl_id>] == [6537]
OnVariableTrue > Player > AddHealth [100]
OnVariableFalse > Player > AddHealth [-20]

Bitch better not try to take my healing haxx


OnVariableFalse > Player > AddHealth [-20]
Bitch better not try to take my healing haxx
As in, if they activate the brick, they quickly lose all health.
It was a joke :U

Okay then...
OnActivate > Self > FireRelay
OnRelay > Self > FireRelay
OnRelay > Self > VCE_IfValue [<Var:client:bl_id>] == [6537]
OnVariableTrue > Player > AddHealth [100]
OnVariableFalse > Player > AddHealth [-20]

Bitch better not try to take my healing haxx
use print counts, because if somebody clicks it, it will end
and besides being run over, hit with RL or a 1 hit kill weapon will also kill you, so you might want to increase your player size