Author Topic: Fully Modeled .dts Apears as a Block in Third Person. | Realy Need Help  (Read 1566 times)

In First Person:

In Third Person:


See script attached.

If .dts is needed, ask.
« Last Edit: April 07, 2010, 12:53:53 AM by brickybob »

Doesn't fit blockland, Waaaay to much poly's

Doesn't fit blockland, Waaaay to much poly's

Did he even mention you to comment on the model?

Anyway im pretty sure its something to do with setting the whole of the object with detail 32.

Did he even mention you to comment on the model?

Anyway im pretty sure its something to do with setting the whole of the object with detail 32.
This is probably noobish,
but what is detail32?

Did he even mention you to comment on the model?

Anyway im pretty sure its something to do with setting the whole of the object with detail 32.

I tried to tell him that that might be a problem too.

You need to flatshade that. Your LOD's need to be 1.
And it looks like you have a colision box for your weapon.
You dont need it.

You need to flatshade that. Your LOD's need to be UNDER 1.


Or set them to 0, either way.

Why do you have a collision box on a weapon?

You don't need it.
You can use one if you do it right.
Just don't use it.

You probably have a collision box on it, if so, remove it.
Also, exporting high poly models is known to cause errors with faces being stretched and such.

You probably have a collision box on it, if so, remove it.
Also, exporting high poly models is known to cause errors with faces being stretched and such.
Did he even mention you to comment on the model?

Anyway im pretty sure its something to do with setting the whole of the object with detail 32.

Anyways, Remove groups named col-1 or collision-1