Doesn't fit blockland, Waaaay to much poly's
Did he even mention you to comment on the model?Anyway im pretty sure its something to do with setting the whole of the object with detail 32.
You need to flatshade that. Your LOD's need to be UNDER 1.
fail
Your LOD's need to be 1.
You probably have a collision box on it, if so, remove it. Also, exporting high poly models is known to cause errors with faces being stretched and such.