Author Topic: Successful RPG's  (Read 11343 times)



The Future and Past Collide Episode One:
Red is past
Blue is future

Blue: Hi, I'm from the future
Red: Greetings gentlemen, I am from thy past.
Blue: Pfft, the future is better than the past.
Red: Don't be such a dip! Xbox 360 are crummy.
Blue: Your stuffty slang fails to amuse me, everyone knows innovation is be-
*STATIC*
Red: Whats thy hooey!
*STATIC*
Blue: Its called static, dumba-
*STATIC*
Red: Wh-
*STATIC*
*Rumbling noise in background*
Purple: ???
Purple: Thy what the forget is thy mush.


Why not just use varaibles...?
I'm a decent builder and a master at new ideas...
I can also use varaibles well.
 :cookieMonster: :cookie:

Why not just use varaibles...?
I'm a decent builder and a master at new ideas...
I can also use varaibles well.
 :cookieMonster: :cookie:
Because scripting it can allow so much more.

Seriously... I still can't believe I thought this thread was about some succesful RPG-7 or something.

Seriously... I still can't believe I thought this thread was about some succesful RPG-7 or something.

When isn't it successful?

When isn't it successful?
I meant like a successful lock-on for an RPG.