Author Topic: 2 Hands to a weapon?  (Read 1072 times)

How do you get the blockhead to hold his gun with both hands, I need this for my custom animation.

You need to model in the 2nd hand.

Where would you get such model of "this hand" you speak of.

Where would you get such model of "this hand" you speak of.
from the minifig-model

from the minifig-model
epic fail, how would you rip the hand from the game into a modeling program



there should be a model somewhere that someone has. :|
« Last Edit: May 11, 2010, 11:01:41 AM by ShadowsfeaR »


or you could just MAKE the hand...while somehow scripting the other hand in the world view away...









(I think)


epic fail, how would you rip the hand from the game into a modeling program


there should be a model somewhere that someone has. :|
You officially failed by trying to epic fail me

You model the second hand to the gun and use this:
Code: [Select]
function YourGun::onMount(%this, %obj, %slot)
{
   %obj.hideNode(LHand);
   %obj.hideNode(LHook);
   %obj.playThread(2,armReadyBoth);
}

function YourGun::onUnMount(%this, %obj, %slot)
{
   if(%obj.client.LHand == 0)
   {
      %obj.unHideNode(LHand);
   }
   else
   {
      %obj.unHideNode(LHook);
   }
   Parent::onUnmount(%this, %obj, %slot);
}