Author Topic: Can a Projectile have a Dynamic light?  (Read 413 times)

Dynamic light like :
// Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 2;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";
:used for projectile explosions, can that be put into the:
hasLight    = True;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
:of the projectile?
 

Tried it and No..... Damn.