Dynamic light like :
// Dynamic light
lightStartRadius = 0;
lightEndRadius = 2;
lightStartColor = "0.3 0.6 0.7";
lightEndColor = "0 0 0";
:used for projectile explosions, can that be put into the:
hasLight = True;
lightRadius = 3.0;
lightColor = "0 0 0.5";
:of the projectile?