nameItem.uiName = "NEW NAME";
I always have trouble with some things.For the uiname, do i putBattlerifleBattle rifleor battle_rifle
//////////// item ////////////datablock ItemData(M16Item){ category = "Weapon"; // Mission editor category className = "Weapon"; // For inventory system // Basic Item Properties shapeFile = "./M16.dts"; rotate = false; mass = 1; density = 0.2; elasticity = 0.2; friction = 0.6; emap = true; //gui stuff [b]uiName = "M16";[/b] iconName = "./UI_M16"; doColorShift = true; colorShiftColor = "0.4 0.4 0.3 1.000"; // Dynamic properties defined by the scripts image = M16Image; canDrop = true; maxAmmo = 25; canReload = 1;};
Whatever you want to see from the wrench menu.
and what about new name? same thing?