Author Topic: Dedicated Servers possible on Macs?  (Read 432 times)

I am trying to do this now... It isnt working so far.
I'm putting the console script here:

Last login: Sun Dec 31 19:01:36 on console
(censored):~ MisterCheese$ /Users/MisterCheese/Desktop/My\ stuff/Blockland\ v14/dedicated.command ; exit;
Console Initialized.
% Console Initialized.
% Error opening zip (Add-Ons/Item_Pill.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Shield.zip), need to handle this better...
Error opening zip (Add-Ons/JVS_SwitchesPack1.zip), need to handle this better...
Error opening zip (Add-Ons/Script_CamLight.zip), need to handle this better...
Error opening zip (Add-Ons/System_ReturnToBlockland.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Legosabers.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_PortalGun.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_TF2BasicGuns.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Item_Pill.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Shield.zip), need to handle this better...
Error opening zip (Add-Ons/JVS_SwitchesPack1.zip), need to handle this better...
Error opening zip (Add-Ons/Script_CamLight.zip), need to handle this better...
Error opening zip (Add-Ons/System_ReturnToBlockland.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Legosabers.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_PortalGun.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_TF2BasicGuns.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
Engine initialized...


Can someone help? It doesn't go any farther than this...