Author Topic: Eventing Issue  (Read 352 times)

So, working on a build, and I want it to be really nice. Problem with that is eventing can get complicated.
Here's what I have
BTW: Var Player is preset as a player variable
And also TEEvents is short hand for ToggleEnabledEvents

_____________________________ _____________________________

[Ticked]    ()OnPlayerTouch          Self IfVar        (Player == 1)

[Ticked]    ()OnVarTrue                 Self SetColor  (Red)

[Ticked]    (5000)On Var True       Self SetColor  (Black)

[Ticked]    ()OnVarFalse                Self TEEvents (0 1 2 3 4 5 6 7)

[Unticked]()OnPlayerTouch           Self IfVar        (Player == 2)

[Unticked]()OnVarTrue                  Self SetColor  (Blue)

[Unticked](5000)OnVarTrue          Self SetColor  (Black)

[Unticked]()OnVarFalse                 Self TEEvents (0 1 2 3 4 5 6 7)

Solved!
Ace pointed out that my targets were inconsistent.

Ok, Different Issue now
_____________________________ __________
[Ticked]    ()OnPlayerTouch          Plyr IfVar        (Player == 1)

[Ticked]    ()OnVarTrue                 Self SetColor  (Red)

[Ticked]    (5000)On Var True       Self SetColor  (Black)

[Ticked]    ()OnVarFalse                Self TEEvents (0 1 2 3 4 5 6 7)

[Unticked]()OnPlayerTouch           Plyr IfVar        (Player == 2)

[Unticked]()OnVarTrue                  Self SetColor  (Blue)

[Unticked](5000)OnVarTrue          Self SetColor  (Black)

[Unticked]()OnVarFalse                 Self TEEvents (4 5 6 7 8 9 10 11)

[Unticked]()OnPlayerTouch           Plyr IfVar        (Player == 3)

[Unticked]()OnVarTrue                  Self SetColor  (Blue)

[Unticked](5000)OnVarTrue          Self SetColor  (Black)

[Unticked]()OnVarFalse                 Self TEEvents (8 9 10 11 12 13 14 15)

[Ticked]    ()OnPlayerTouch           Self SetColor FX (Glow)

[Ticked]    (5000)OnPlayerTouch   Self SetColor FX (NONE)

[Ticked]    ()OnPlayerTouch           Self FireRelayUp

[Ticked]    (5000)OnPlayerTouch   Self FireRelayUp

[Ticked]    ()OnPlayerTouch           Self TEEvents 0

[Ticked]    (1000)OnPlayerTouch   Self TEEvents 1 2 3

_____________________________ ________________

Just realized that TEEvents at the end could be causing it. If so, ignore them.