Author Topic: Problem with my Uzi.  (Read 1720 times)

I try to make my uzi appear in-game, and it still does, just not entirely.
Pics of problem: Updated the pics.
« Last Edit: June 11, 2010, 05:33:23 PM by Mr.PickleberryMan »

No first post, but I dunno why my avatar is messed up.



Middle picture is when I am not holding it.

C'mon, twenty views and only a quote?

It's an LOD problem, you've probably still got all the groups named "box01, box02", etc. When exporting, the exporter sees these numbers as the LOD numbers, which messes with the visibility and resulting in invisible parts of the weapon. The way to combat this is to rename all the groups to meaningful things and never have any numbers except 0 on the end.

I tried that but the it is still acting the same.

Wait....you gave me the uzi's .dts file! Is this what it will look like when I test it!?

Yup, that is what it will look like when you test it.

Download.

A DTS won't help anyone fix the problem.

Whoops. I used the example machine gun script. Here is the download: http://www.filefront.com/16722005/Weapon_WormsUzi.zip

Whoops. I used the example machine gun script. Here is the download: http://www.filefront.com/16722005/Weapon_WormsUzi.zip
We want you to post the .ms3d, dumbass, not the .zip. There is probably nothing wrong with the script, since you just copypasted it.


Problems:
Way to many mesh groups, you only need 1 per texture
Textures are just set colours in MS3D and don't transfer over to Blockland
Model is pretty badly done overall, stack cylinders and a bunch of boxes put together is not modelling.
No LOD settings what so ever.

You shouldn't be modelling for a video game for a long time.