Author Topic: Solution to my personal VCE problem  (Read 584 times)

Hi everybody! This is a solution I found to a tragic problem with the Variable Conditional Events. I noticed rather recently, that my VCE v11 was not working properly. I would enter events such as these:

{0} onActivate | Self | VCE_ifValue | <var:cl:lastmsg> [up] [1 1]
{1} onVariabletrue | player | addVelocity [0 0 25]

After making sure everything was entered correctly, I would click "send." I would then click the brick after typing "up." nothing would happen, OR I would click the brick with out saying anything, and it would execute the event anyway. I would check the brick again and see this:

{0} onActivate | Self | VCE_ifValue | <var:cl:lastmsg> [] []
{1} onVariabletrue | Player |addVelocity [0 0 25]

In the old versions of Blockland, many add-ons weren't ported correctly and they ended up messing up other add-ons. Many of us thought those days were over, but I'm afraid to tell you they aren't.

The event setAppearance was the culprit in this situation.

I went through each category of my events, leaving the VCE and that section enabled by themselves. After going down the list a while, I hit the events section. All the other add-ons were  unchecked except the events, and the problem occurred again. I then proceeded to divide the events section into sub-sections of five. After going through this, I found the event and removed it. The problem disappeared. To follow up, in case there were multiple events causing it, I enabled all the remaining events and started a game. The problem was gone.

Ok, the whole reason I'm telling you this long explanation of what I did, is to eliminate the annoying individuals saying "well how do we know your results are accurate?" I'm sure someone will say that, if not in different words, but I am at least making an attempt to help other people.

So, the whole point here is, if you have this event, and are experiencing problems with VCE, check this one first. If you find any other add-ons that cause similar problems, just go ahead and post 'em here

The Eyelander sword breaks onActivate