Poll

What do you think of it so far? (I need this filled out so I can see what can be improved.)

Looks fun. Do want to try.
It looks fine.
It sucks, and its good.
Eh, looks boring.
Sucks. Do not want to try.

Author Topic: Survivor (Zombie Survival) (v1) WIP  (Read 1634 times)

Survivor
MISSION: 1 - Flight
Created by: Kobewarrior
More pictures will be up soon.

I am creating a new zombie survival. Where you spawn at the safe house and pick up your starting two weapons. The survival has a custom-evented sentry and the whole team gets a chat saying: [Level. (LvlHere)] (PlayerName): "Cover me, I'm building a sentry!" when you are constructing the sentry.
Different zombies give different amounts of EXP once they are killed. Once you've reached 50 EXP, you get an automatic level up. You can pick up different items with different levels and enter different areas, too. There is currently one secret Easter egg that may be quite hard to find. Your items, level and EXP get automatically get loaded when you spawn.

There are three different sentry types:
RED - Slow building, medium respawn time. (Required Level: NONE)
BLUE - Medium building, slow respawn time. (Required Level: 10)
GREEN - Fast building, fast respawn (Required Level: 20)


Me with my AK-47. In the back is the safe house.



Me chillin' out with the sentry.



Me aiming at the tank. He is a scary man. :/



A poorly made ship that crashed. Will be detailed in v2.



A view of the first part. By the way, the buildings have no back open, or inside. Some will have insides.



A view of the second part after you pass the elevator in the first part.

Now, if anyone asks on the RPG, I am changing every single thing to VCE, and it will take a while. D:
And something is up with setPlayerTransform, and maybe its fixed in V15.


Planned in v2
More ground detail.
More of the grasslands will be detailed and opened.
More items.
Less glitchy with the chats.
Sentry building will be fixed. (When someone shoots the sentry when building it.)
More area.
More item detail.

Planned to be fixed in v2
When you Auto-Load, you auto load twice.
Your chat doesn't come up when you pick up a weapon. ETC, you pick up a grenade, and your character blurts out: "Time to blow those starfishs down."
« Last Edit: June 01, 2010, 03:07:26 AM by Kobewarrior »

lokz gud
EDIT: o fawk, i had first poast & didun't no it.
First Post
« Last Edit: June 01, 2010, 04:41:45 PM by Manzaross »

Cool.
I would suggest adding "Checkpoints" to some buildings where theres Pills and medkits

Cool.

But it needs more detail Nvm, you're gonna do that.

Cool.
I would suggest adding "Checkpoints" to some buildings where theres Pills and medkits
Sounds good. I'll try that.

Magickal Bump.

Progress
Zombies - %20
Weapons - %3
Player interactive - %4
Total Completion - %13

I'm working on it. Today was grandpa's birthday.

good build, ew weapons

good build, ew weapons
There is more weapons than you think.

absolute stuff!!!!!!

absolute stuff!!!!!!

Then if you think its terrible, give reasons to improve.

planned in V2: abandonment of rykuta's bullstuff

(alternately, actually using yndaaa's models for something else?)

i remember being in that server...it was fun<im general rich in game


Hey Kobe, need any help, LOL all I did was test/ build a bot, ya remember that, so Kobe when will your server be up?