Survivor
MISSION: 1 - Flight
Created by: Kobewarrior
More pictures will be up soon.
I am creating a new zombie survival. Where you spawn at the safe house and pick up your starting two weapons. The survival has a custom-evented sentry and the whole team gets a chat saying: [Level. (LvlHere)] (PlayerName): "Cover me, I'm building a sentry!" when you are constructing the sentry.
Different zombies give different amounts of EXP once they are killed. Once you've reached 50 EXP, you get an automatic level up. You can pick up different items with different levels and enter different areas, too. There is currently one secret Easter egg that may be quite hard to find. Your items, level and EXP get automatically get loaded when you spawn.
There are three different sentry types:
RED - Slow building, medium respawn time. (Required Level: NONE)
BLUE - Medium building, slow respawn time. (Required Level: 10)
GREEN - Fast building, fast respawn (Required Level: 20)

Me with my AK-47. In the back is the safe house.

Me chillin' out with the sentry.

Me aiming at the tank. He is a scary man. :/

A poorly made ship that crashed. Will be detailed in v2.

A view of the first part. By the way, the buildings have no back open, or inside. Some will have insides.

A view of the second part after you pass the elevator in the first part.
Now, if anyone asks on the RPG, I am changing every single thing to VCE, and it will take a while. D:
And something is up with setPlayerTransform, and maybe its fixed in V15.
Planned in v2
More ground detail.
More of the grasslands will be detailed and opened.
More items.
Less glitchy with the chats.
Sentry building will be fixed. (When someone shoots the sentry when building it.)
More area.
More item detail.
Planned to be fixed in v2
When you Auto-Load, you auto load twice.
Your chat doesn't come up when you pick up a weapon. ETC, you pick up a grenade, and your character blurts out: "Time to blow those starfishs down."