//QualityPlayer.cs
//The characteristics of a quality man.
datablock PlayerData(PlayerQualityArmor : PlayerStandardArmor)
{
runForce = 450 * 400;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 95;
maxBackwardSpeed = 95;
maxSideSpeed = 95;
maxForwardCrouchSpeed = 50000;
maxBackwardCrouchSpeed = 50000;
maxSideCrouchSpeed = 50000;
jumpForce = 1000 * 1000; //100.1000 * 100;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 10;
jetEnergyDrain = 2;
canJet = 0;
uiName = "Quality Player";
showEnergyBar = false;
runSurfaceAngle = 65;
jumpSurfaceAngle = 65;
};
Anything wrong?