datablock AudioProfile(lolgunWeaponSwitchSound)
{
filename = "./lolgun.wav";
description = AudioClose3d;
preload = true;
I saw a script like this used to make the dinnerblaster play a sound when you switch to it but it wouldnt work for my gun (the lolgun)
(i know its gay sounding i have to change the name)
anyway, i tried a different code and it worked but it played the sound for my every gun i took out.
this was the 2nd code.
datablock AudioProfile(WeaponSwitchSound)
{
filename = "./lolgun.wav";
description = AudioClose3d;
preload = true;
anyone know how to make this work for only 1 gun?
if none of this made sense to you just ask and ill try to make it more simple to understand