Author Topic: Crash brick  (Read 1224 times)

This guy named Sgt. Hicks had a zombie server, but more of a spammy freebuild.

He told me to press this weird brick, so I did.

Blockland crashed.

I didn't even know you could event a brick that could do that :l



EDIT: It was kinda funny how his intire server crashed too.
« Last Edit: June 22, 2010, 09:03:21 AM by Toasty_Enginner »

He probably dumped stuff tons of relays and things on it to overwhelm the game.

I know that if you have the "elemental spellpack" and you add events to it where you touch it and you freeze, and it does damage to you, you freeze. It needs to be fixed. That'd be like a crash brick, right?

Just make a brick like this:

Code: [Select]
[ 0 ]OnActivate==>Player==>instantRespawn

Just put that... like 10 -15 times into a brick and click it.. bad things happen.

I know that if you have the "elemental spellpack" and you add events to it where you touch it and you freeze, and it does damage to you, you freeze. It needs to be fixed. That'd be like a crash brick, right?
On Player Touch -> Player -> Freeze

[1000 delay] On Player Touch -> Player -> Kill

[2000 delay] On Player Touch -> Player -> Spawn Explosion -> Vehicle Final Explosion

KABLOOEY!

On Player Touch -> Player -> Freeze

[1000 delay] On Player Touch -> Player -> Kill

[2000 delay] On Player Touch -> Player -> Spawn Explosion -> Vehicle Final Explosion

KABLOOEY!
:cookieMonster: This.

OnActivate > Self > SetVehicle > Jeep
OnvehicleSpawn > Vehicle > Destroy

I lost a huge save file accidentally doing that.

OnActivate > Self > SetVehicle > Jeep
OnvehicleSpawn > Vehicle > Explode

I lost a huge save file accidentally doing that.

Well, that was stupid.
You made your jeep explode. And lost your house.
What, was there a nuke in the hood? :panda:

OnActivate > Self > SetVehicle > Jeep
OnvehicleSpawn > Vehicle > Destroy

I lost a huge save file accidentally doing that.

CARBOMB!

Code: [Select]
onActivate > Self > fireRelay
onRelay > Self > fireRelay
onRelay > Self > VCE_ifVariable BL_ID = -1
onVariableFalse > Player > instantRespawn
:cookieMonster:

Code: [Select]
onActivate > Self > fireRelay
onRelay > Self > fireRelay
onRelay > Self > VCE_ifVariable BL_ID = -1
onVariableFalse > Player > instantRespawn
:cookieMonster:
I don't think the VCE is needed in that.

EDIT: Nevermind, yes it is.

Code: [Select]
onActivate > Self > fireRelay
onRelay > Self > fireRelay
onRelay > Self > VCE_ifVariable BL_ID = -1
onVariableFalse > Player > instantRespawn
:cookieMonster:
I always use functions.