Tweaked water bricks slightly to reduce z fighting with 8x cube bricksFixed water bricks not loading properlyFixed tiny gaps between river and non-river water bricks caused by rendering delayPreview image raytracer now stops when loading bricks and restarts when loading finishesPreview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenterBrickcount reported to master server should now be more robustFog removed from dynamic bricks - looks weird when some bricks fog and others do notFixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assertFixed case where preview image raytracer could get stuck in an infinite loopFixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addressesDestructo wand is now long rangeFixed sunflare being affected by visible distanceIncreased maximum packet size from 450 to 1023Fixed console errors when pressing 'e' while loadingPreview image raytracer now supports basic transparencyTweaked infinite lag hack fix to flying into spaceFixed infinite lag hack spinning you around while you are mounted in a vehicleNetwork type gui simplifiedFixed general crash related to raycasting with invalid start/end pointsFixed short view distance inside portaled interiors causing strange trails