Author Topic: V16 ALREADY? What's in the new v16?  (Read 372 times)

Wow. Already? Does anyone even know what's in the new v16?

EDIT : Not noticed another thread explaining it all was up.

http://forum.blockland.us/index.php?topic=117069.0
« Last Edit: June 29, 2010, 02:37:57 AM by LFOO »

Quote
Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
Fixed water bricks not loading properly
Fixed tiny gaps between river and non-river water bricks caused by rendering delay
Preview image raytracer now stops when loading bricks and restarts when loading finishes
Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
Brickcount reported to master server should now be more robust
Fog removed from dynamic bricks - looks weird when some bricks fog and others do not
Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert
Fixed case where preview image raytracer could get stuck in an infinite loop
Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
Destructo wand is now long range
Fixed sunflare being affected by visible distance
Increased maximum packet size from 450 to 1023
Fixed console errors when pressing 'e' while loading
Preview image raytracer now supports basic transparency
Tweaked infinite lag hack fix to flying into space
Fixed infinite lag hack spinning you around while you are mounted in a vehicle
Network type gui simplified
Fixed general crash related to raycasting with invalid start/end points
Fixed short view distance inside portaled interiors causing strange trails
From the changelog.