Author Topic: Lighting Errors with interiors.  (Read 1501 times)


At the moment, i'm working on this map, do you see the dark brush at the top right of the picture? i have a feeling that it's a rendering problem, and if it really is one, does anyone know any good tips for having good lighting with point_lights in Torque constructor?

There's a semilar problem on the map Spyglass.  see if you can learn anything from it.

Use under "Torque"
light_omni
See if that works