Author Topic: Faces,prints,and decal  (Read 1488 times)

I just need help finding how to make faces,print,and decals for Blockland.



Create an image that is a square with sides a power of 2. 256 is generally good. Make a 64x64 copy of it.

Package like this.

Create an image that is a square with sides a power of 2. 256 is generally good. Make a 64x64 copy of it.

Package like this.
I'm on a mac... but I'll try

Ok i got it I'll leave the post up though
 :cookieMonster:

Well i didn't mean don't stop telling me how cause IDK how to do.... wait....

Well i didn't mean don't stop telling me how cause IDK how to do.... wait....
Do- decals i just want to know how to do decals now...

1. Make a .zip folder named Face_X where X is the name of the decal
2. Do what Regulith said, "Create an image that is a square with sides a power of 2. 256 is generally good. Make a 64x64 copy of it."
3. Create a folder entitled Thumbs
4. Place the larger image(s) (Not the 64x64 one(s)) inside the .zip folder
5. Place the 64x64 image inside the Thumbs folder, and then place the Thumbs folder inside the .zip folder

The 64x64 image will act as a thumbnail image of the lager image, so make sure they are named the same thing. Also, when packaging with Mac, it adds a bunch of files that will screw it up, so send it to someone with something other than Mac and knows how to package decals so they can get rid of all the unneeded files, like me. Making faces is the same as making decals only you name the .zip Face_X where X is the name of the face.

1. Make a .zip folder named Face_X where X is the name of the decal
2. Do what Regulith said, "Create an image that is a square with sides a power of 2. 256 is generally good. Make a 64x64 copy of it."
3. Create a folder entitled Thumbs
4. Place the larger image(s) (Not the 64x64 one(s)) inside the .zip folder
5. Place the 64x64 image inside the Thumbs folder, and then place the Thumbs folder inside the .zip folder

The 64x64 image will act as a thumbnail image of the lager image, so make sure they are named the same thing. Also, when packaging with Mac, it adds a bunch of files that will screw it up, so send it to someone with something other than Mac and knows how to package decals so they can get rid of all the unneeded files, like me. Making faces is the same as making decals only you name the .zip Face_X where X is the name of the face.
THANK YOU!

Ugh... I need to know how to on a Mac... cause I'm on one...
(Mac type is a Imac that's NOT silver but white)

Ugh... I need to know how to on a Mac... cause I'm on one...
(Mac type is a Imac that's NOT silver but white)

you suppose we don't know you're on a mac?

and who gives a forget about your computer's color.

you suppose we don't know you're on a mac?

and who gives a forget about your computer's color.

There's a Silver mac witch is newer i was just trying to help discribe my type of Mac....

When packaging with Mac, it adds a bunch of files that will screw it up, so send it to someone with something other than Mac and knows how to package decals so they can get rid of all the unneeded files, like me.

1. Make a .zip folder named Face_X where X is the name of the decal
2. Do what Regulith said, "Create an image that is a square with sides a power of 2. 256 is generally good. Make a 64x64 copy of it."
3. Create a folder entitled Thumbs
4. Place the larger image(s) (Not the 64x64 one(s)) inside the .zip folder
5. Place the 64x64 image inside the Thumbs folder, and then place the Thumbs folder inside the .zip folder

The 64x64 image will act as a thumbnail image of the lager image, so make sure they are named the same thing. Also, when packaging with Mac, it adds a bunch of files that will screw it up, so send it to someone with something other than Mac and knows how to package decals so they can get rid of all the unneeded files, like me. Making faces is the same as making decals only you name the .zip Face_X where X is the name of the face.
Well what do i use to make the 64x64 square?

Well what do i use to make the 64x64 square?
um... Paint , gimp , net.paint , etc