Author Topic: Vertigo's Turn based battle thing UPDATES!  (Read 1802 times)

Can you add more details?
Like the server status, what events you have, plans, updates etc etc.

Sorry for double post. Ontopic: Im having trouble with selecting a move then making it attack the opponent.


Sorry for double post. Ontopic: Im having trouble with selecting a move then making it attack the opponent.


Code: [Select]
Clicking Move
   [On Activate] [Client] [VCE_ModVar] [Ability] [set] [Wave]
Attacking Move
   [On Activate] [Client] [VCE_IfVar] [Ability] [=] [Wave]
      [onVariableTrue] [Client] [VCE_ModVar] [EnemyHealth] [-] [1]
Make a different one for every ability.

Code: [Select]
Clicking Move
   [On Activate] [Client] [VCE_ModVar] [Ability] [set] [Wave]
Attacking Move
   [On Activate] [Client] [VCE_IfVar] [Ability] [=] [Wave]
      [onVariableTrue] [Client] [VCE_ModVar] [EnemyHealth] [-] [1]
Make a different one for every ability.

Thanks Orion. Btw is there any chance you could give me one for a double attack or inventory event?

Bump for Updates on moves!

Bump for Updates on moves!
What time will your server be up tomorrow?

May I apply for a building position?

Also:

Haxx deals 9999 damage at the cost of 20 atp (attack points)
Nuke deals 100 damage for 4 atps.
Hard takes 2x as many atps but deals 2x damage.
Weak is your standard attack(15 damage).
Rapid(rpid) takes 3x atps but deals 3x damage.
Fire deals 30 damage for 1 atp.
Each level up increases max health by 50.
Each level up also increases max atp by 3 atps.
It has not been evented.
Regenerates 1 atp every 5 mins.
Level up refills the health up to the max.
« Last Edit: July 15, 2010, 08:25:39 PM by JamestheLeet »

Sorry for double post but this sounds awesome.

Bump. I don't want this to die. This is awesome. :C.

Bump. I don't want this to die. This is awesome. :C.
/agree

If you are still looking for help I could help build.