Author Topic: How to make MG with relay events?  (Read 659 times)

I use to know how but I forgot, I searched for topics but none really had what I wanted.


onActivate > Self > fireRelay
onRelay > Self > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

onActivate > Self > fireRelay
onRelay > Self > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3
I'm making a tank like machine gun, how do I fire machinegun from inside rooster pit?
Or, how do I press a brick on the gun outside activates?

onActivate > Self > fireRelay
onRelay > <NAMED_BRICK> > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

onActivate > Self > fireRelay
onRelay > <NAMED_BRICK> > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3
But, you can't aim it.

Use a vehicle turret if you want to aim it.

If you want to aim it, you can try with vars, but it will shoot projectile out of the player and you have to be exposed, or disable window/wall raycasting but other people can shoot you too

Or spawn a turret
Or use a basic SpawnProjectile thing like the people here showed you

Perhaps evin get the SpawnHomingProjectile event.
It aims for peopole.