Author Topic: Trying to load previously saved edited mission, stuck at Waiting for server  (Read 2531 times)

I opened Ocean - Foggy 3, added some terrain to experiment, and saved it with the same filename in a non-.zip folder named Map_EksiTest. After restarting and trying to open the file in mission editor, this happened.

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*** LOADING MISSION: Add-Ons/Map_EksiTest/Ocean_Foggy3.mis
*** Stage 1 load
Mission Name: Ocean - Foggy 3
Mission SaveName: Slate
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_EksiTest/Ocean_Foggy3.mis.
Add-Ons/Map_EksiTest/Ocean_Foggy3.mis Line: 313 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   new ScriptObject(ClientGameModeStorerSO) {
         modeRuleTxt0_2 = "Points";
         modeRuleTxt2_0 = "Time";
         modeRuleStr5_1 = "int 1 10000";
         modeSpecialTeams6 = "0";
         modeRuleTxt6_0 = "Points per Flag";
         modeRuleDef-1##_##0 = "0";
         modeRuleStr-1_1 = "bool";
         modeCount = "8";
         modeRuleTxt0_1 = "Lives";
         modeRuleTxt1_2 = "Points";
         modeRuleDef3_0 = "15";
         modeRuleStr5_0 = "int 1 10000";
         modeRuleDef5_6 = "0";
         modeRuleStr7_1 = "int 0 10000";
>>> Error report complete.


No 'MissionGroup' found in mission "".
BackTrace: ->EditorDoLoadMission->loadMission->loadMissionStage2

Executing Add-Ons/Client_MissionEditor/cursors.cs.
Executing Add-Ons/Client_MissionEditor/editor.bind.cs.
Executing Add-Ons/Client_MissionEditor/ObjectBuilderGui.gui.
Executing Add-Ons/Client_MissionEditor/EditorGui.gui.
Executing Add-Ons/Client_MissionEditor/EditorGui.cs.
Executing Add-Ons/Client_MissionEditor/WorldEditorSettingsDlg.gui.
Executing Add-Ons/Client_MissionEditor/TerrainEditorVSettingsGui.gui.
TerrainEditor::attach: no mission group found
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Executing Add-Ons/Client_MissionEditor/editorRender.cs.

Add-Ons/Client_MissionEditor/EditorGui.cs (326): Unable to find object: 'MissionCleanup' attempting to call function 'add'
BackTrace: ->EditorDoLoadMission

MissionAreaEditor::onWake: no MissionArea object.
GuiControl::awaken: failed onWake for obj: AreaEditor
At this point I become completely stuck at "Waiting for server..."

To me it pretty much looks like
Code: [Select]
you forgeted up :)

As you can probably tell, I'm quite new to this. hhhhelp?

-snip-
Delete
Code: [Select]
  new ScriptObject(ClientGameModeStorerSO) {
         modeRuleTxt0_2 = "Points";
         modeRuleTxt2_0 = "Time";
         modeRuleStr5_1 = "int 1 10000";
         modeSpecialTeams6 = "0";
         modeRuleTxt6_0 = "Points per Flag";
         modeRuleDef-1##_##0 = "0";
         modeRuleStr-1_1 = "bool";
         modeCount = "8";
         modeRuleTxt0_1 = "Lives";
         modeRuleTxt1_2 = "Points";
         modeRuleDef3_0 = "15";
         modeRuleStr5_0 = "int 1 10000";
         modeRuleDef5_6 = "0";
         modeRuleStr7_1 = "int 0 10000";
};
This in the .mis
Or post the .mis for us to clean up
I recommend posting the .mis

The same thing happened to Oasis and he sent a message to me over IRC. He eventually figured out it was a syntax error, he was missing a }; somewhere.