Author Topic: Rain?  (Read 3696 times)

How do you make it rain throughout your map? I can make it snow through precipitation but there isn't any rain.

P.S. i found bubbles as rain but not raindrops
« Last Edit: July 05, 2010, 03:30:03 PM by Midway Sentinel »


I am just learning how to make maps,I don't even know how to make precipitation. Could you teach me?

You go to Window>World Editor Creator (F4) and then go to (on the sidebar) Mission Objects>Environment>Precipitation and go from there. As far as i see, until anyone helps me, you can only make either snow or bubbles fall from the sky.

I think you need to download the rain, since it doesnt come with the game,
or download a map with rain and use that rain

Where can i download the rain?

on your mis file put in this
Code: [Select]
exec("./rain.cs");and this next to any map datablock.
Code: [Select]
  };
   new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";

Download
rain.zip

^add that to your map

Thanks, ill try that, i dont know if ill succeed, but ill try

wow NEkram, very helpful  :cookie: s for you

on your mis file put in this
Code: [Select]
exec("./rain.cs");and this next to any map datablock.
Code: [Select]
  };
   new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";

Download
rain.zip

^add that to your map
lol if you put that code directly into the map you would get a syntax error

lol if you put that code directly into the map you would get a syntax error
because you don't know how .mis files work
No.
wait stuff.


Code: [Select]
  new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";
};
« Last Edit: July 22, 2010, 01:24:08 AM by NEkram »

because you don't know how .mis files work
No.
wait stuff.


Code: [Select]
  new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";
};
.mis files work the same way as .cs files for BL its just a renamd file basically