Author Topic: Hover House Train  (Read 3806 times)

So many questions! So little time!

  • How does the train not drift without guides to keep it on its tracks?
  • Where are its tracks?
  • Where and how does the train generate power to so much as even move?
  • Where are the engine throttle and break lever, etc.?
  • How does the train make turns with such apparently stiff connections?
  • How are the rooms possibly lit when all of them lack lights and all but the locomotive lacks windows?
  • Where is the pull chord to toot the train's whistle?
  • Where is the train's whistle? Does it use a bell? A horn? Does the train have any kind of auditory method of alerting those around it?
  • How can anyone tell the train is about to hit them at night when it's silent (due to lack of clickity-clack and horns/bells/whistles/etc.) and completely dim?
  • How do trains in front of, behind, or in any position relative to the train see it so that a collision can be averted when every car lacks lights?
  • Do you really trust every single individual that boards the train enough to allow them to enter through the locomotive with no barrier separating them from the engineer and train's controls?

And so on. Of course, that wasn't exactly "So little time!" if you took the time to read all of those questions, so...

tl;dr (the "So little time!" version): There are a lot of very practical, nessecary things that were not included on and in this build which would give it an appearence of functionality, practicality, and realism. I recommend heavy ramifications to the train's structure and perhaps even design.

tl;dr the tl;dr: This build needs a lot of work.

Until then, I'll give it a rating of 3/10.
« Last Edit: July 24, 2010, 01:33:36 AM by RMS Gigantic »


So many questions! So little time!

  • How does the train not drift without guides to keep it on its tracks?
  • Where are its tracks?
  • Where and how does the train generate power to so much as even move?
  • Where are the engine throttle and break lever, etc.?
  • How does the train make turns with such apparently stiff connections?
  • How are the rooms possibly lit when all of them lack lights and all but the locomotive lacks windows?
  • Where is the pull chord to toot the train's whistle?
  • Where is the train's whistle? Does it use a bell? A horn? Does the train have any kind of auditory method of alerting those around it?
  • How can anyone tell the train is about to hit them at night when it's silent (due to lack of clickity-clack and horns/bells/whistles/etc.) and completely dim?
  • How do trains in front of, behind, or in any position relative to the train see it so that a collision can be averted when every car lacks lights?
  • Do you really trust every single individual that boards the train enough to allow them to enter through the locomotive with no barrier separating them from the engineer and train's controls?

And so on. Of course, that wasn't exactly "So little time!" if you took the time to read all of those questions, so...

tl;dr (the "So little time!" version): There are a lot of very practical, nessecary things that were not included on and in this build which would give it an appearence of functionality, practicality, and realism. I recommend heavy ramifications to the train's structure and perhaps even design.

tl;dr the tl;dr: This build needs a lot of work.

Until then, I'll give it a rating of 3/10.


Lol, I like read 7 of those questions xD

So many questions! So little time!

  • How does the train not drift without guides to keep it on its tracks?
  • Where are its tracks?

its a HOVER house train

  • Where and how does the train generate power to so much as even move?

i had an engine room but it had a lot of light and got really anoying

  • Where are the engine throttle and break lever, etc.?

did you not see the controls i posted?

  • How does the train make turns with such apparently stiff connections?

it has the rail bricks and lasers for you to cross on they're not stiff when since the rails are connected with hinges

  • How are the rooms possibly lit when all of them lack lights and all but the locomotive lacks windows?

as i said i didn't have much room in each room i didn't waist it on lights and props

  • Where is the pull chord to toot the train's whistle?
  • Where is the train's whistle? Does it use a bell? A horn? Does the train have any kind of auditory method of alerting those around it?
  • How can anyone tell the train is about to hit them at night when it's silent (due to lack of clickity-clack and horns/bells/whistles/etc.) and completely dim?
  • How do trains in front of, behind, or in any position relative to the train see it so that a collision can be averted when every car lacks lights?

its a futuristic build i didn't put a horn or anything in because it would look awkward but the green button blows a horn

  • Do you really trust every single individual that boards the train enough to allow them to enter through the locomotive with no barrier separating them from the engineer and train's controls?

-_- hover HOUSE train no one but me and a crew should be boarding it and the yellow button locks the doors to the control room
[/list]

And so on. Of course, that wasn't exactly "So little time!" if you took the time to read all of those questions, so...

tl;dr (the "So little time!" version): There are a lot of very practical, nessecary things that were not included on and in this build which would give it an appearence of functionality, practicality, and realism. I recommend heavy ramifications to the train's structure and perhaps even design.

tl;dr the tl;dr: This build needs a lot of work.

Until then, I'll give it a rating of 3/10.


  • Even hover trains, such as maglevs, have tracks, even if they are single rails. The type of train that you have built is the type that follows a fixed route, i.e., rails/tracks previously laid for it.
  • Annoying or not, unless you want your hover train to sit on the ground and be pushed everywhere, some source of power is required. Keep in mind that this could even be as simple as a battery.
  • I saw the controls, but those look to be a tad few to me, considering that you need levers to set throttle, brakes, reverse, and so on, in addition to button functions numbering more than four, escpecially if you apparently have no preset route to follow.
  • Being able to see is a waste? And windows are as easy as replacing some bricks out of the wall.
  • You could use sound bricks on te front for horns/whistles/bells etc, and even in the future, humans still have impaired vision at night.
  • Some of your friends with poor judgement could easily mess with the controls in a way they are not supposed to.
« Last Edit: July 24, 2010, 01:36:11 PM by RMS Gigantic »

Do you need an Exterminator Sir?

RMS, everything can't be your little detailed world.