I have the basic layout of my Player-Type, but I want a regenerating health without the energy bar since I already made a text-based Health display. I looked at Iban's Health-Modes player he posted (under his alt IbanZ) and looking at the script it needs a stamina bar.
Can someone get the regenerating Health script without the energy bar?
// ============================================================
// Project : IbanMod - Health Modes
// File : .\Health Modes\Player_No Jet Health.cs
// Author : Iban
//
// Editor : Codeweaver v. 1.2.2685.32755
//
// Description : Everything in this package is self explanitory.
// : Feel free to edit anything you want.
// : Credits go to Space Guy for the original code.
// : I merely made it more open-ended as to increase effeciency and allow easier modifications.
// : Have fun, modders!
// ============================================================
package armorDamageOverride
{
function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
if(%obj.getDatablock().isHealthPlayer)
{
%curEnergy = %obj.getEnergyLevel();
if(%damage >= %curEnergy)
{
%obj.setEnergyLevel(0);
%damage -= %curEnergy;
}
else
{
%obj.setEnergyLevel(%curEnergy - %damage);
%damage = 0;
}
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
if(%obj.getDatablock().isShieldedPlayer && %damage < %curEnergy)
{
%obj.emote(shieldZapImage);
}
else
{
if(%obj.getEnergyLevel() < %obj.maxEnergy / 2)
{
%obj.emote(painMidImage, 1);
}
if(%obj.getEnergyLevel() < %obj.maxEnergy / 3)
{
%obj.emote(painHighImage, 1);
}
}
}
else
{
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
}
};
ActivatePackage(armorDamageOverride);