Author Topic: Animated projectile...  (Read 1253 times)

I want to make my projectile shape for my Doom Blades weapon spin when its flying through the air, what/how do I make an animation for that?

I know its possible; the rocket launcher rockets spin. But I cant really check how it was done there because my shaper trial expired.

I think it may be done through the script.

I think it may be done through the script.
Maybe... Ill check...

No... Nothing in the script about the projectile animation.... anyone else know how to do this?

Make a looping animation and I think you just call it Activate.

Make a looping animation and I think you just call it Activate.

Huh... Ill try that. Thanks.

That worked, but It only plays through once. How do I make it a looping animation? I checked "Cyclic" in the export options but it didnt work.

Well, you have the change the time in the sequence part of the script or something along those lines so the script knows how long to play it.

Well, you have the change the time in the sequence part of the script or something along those lines so the script knows how long to play it.
Script does not control projectile animations. This has already been established :c (thanks for trying to help tho c:)

It is in the script, I know where, I think.
Ill get it in a min.


Ive seen it before, but I cant remember where. Ill let you know if I find out.
« Last Edit: August 10, 2010, 03:17:28 PM by RFW2 »

You can make a projectile spin via script, and im pretty sure thats how you do it

How do you think the rocket launcher does it? I dont really know other than that.