Author Topic: Taboo Has More Problems In General  (Read 939 times)

a beautiful continuation no?
  • Is it possible for projectiles to be made to collide with one another?
  • Is there a limit to the complexity of animations/state changes?
  • Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)?
  • Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work?
« Last Edit: November 27, 2010, 05:26:51 PM by .::Taboo::. »

a beautiful continuation no?
  • Is it possible for projectiles to be made to collide with one another?
  • Is there a limit to the complexity of animations/state changes?
  • Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)?
Number three is possible. Complex, but possible.
And yes, he did do that.
Two.. i don't think so.
and one-i think collision is two forgeted up. maybe not.

  • Is it possible for projectiles to be made to collide with one another?
That'd be cool, but I'm pretty sure it isn't possible

  • Is there a limit to the complexity of animations/state changes?
Most likely not

  • Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)?
Yes. Not as hard to do as you'd think, too

  • Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work?
I think you just have to add any extra sequences. So, my answer is no.

a beautiful continuation no?
Is it possible for projectiles to be made to collide with one another?
Actully, I think you could probably do this with initContainerBoxSearch, and check if what it finds is a bullet, and if so, do whatever you want it to.

An easy way to get a two-part animation is to do the first half on mouse click, and the second half on mouse release.

Kind of like the way the default Guns Akimbo fire.