Total Members Voted: 2
Onactivate:Client:Centerprint:<color:FFFFFF>Would you like to buy (Enter name here.) for (Money amount you want to sell it for)?Onactivate:Self:Iflastmsg:Yesifvaribletrue:Self:Spawn item:(Item you want.)ifvaribletrue:Self:deductcash:(Money amount you wanted to sell it for.)
OnActivate > Client > Modvariable [cash] [add] [Number of cash added]
OnActivate > Client > IfVariable [cash] >= [price]OnVariableTrue > Client > Modvariable [cash] [Substract] [price]OnVariableTrue > Client/player > Thing or something you want as a reward
Seems a little confusing.
all of the events are simple, others think that they are very confusing, not sure why
i mean without cashmodvce instead
Seems a little confusing.Code: [Select]OnActivate > Client > Modvariable [cash] [add] [Number of cash added]To get moneyCode: [Select]OnActivate > Client > IfVariable [cash] >= [price]OnVariableTrue > Client > Modvariable [cash] [Substract] [price]OnVariableTrue > Client/player > Thing or something you want as a reward
Yeah I think events are the best thing about BlockLand. It makes it a lot easier.
It is complicated for a first time VCE user.