I was whipping up a sound pack. I converted the audio from MP3 to WAV and compressed it and made it mono, to lower file size. I then changed the cs to this...
datablock AudioProfile(Example_Audio)
{
filename = "./example.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(Example_Two_Audio : Example_Audio)
{
filename = "./exampletwo.wav";
};
datablock AudioProfile(Example_Sound_Cake : Example_Audio)
{
filename = "./cake.wav";
};
The datablocks load fine according to console, but when I made a brick and evented it to play a sound, Blockland would lag slightly and play no sound. What did I do wrong, this is suppose to be easy. :I