Author Topic: Soundpack Annoyance  (Read 760 times)

I was whipping up a sound pack. I converted the audio from MP3 to WAV and compressed it and made it mono, to lower file size. I then changed the cs to this...


datablock AudioProfile(Example_Audio)
{
   filename = "./example.wav";
   description = AudioClosest3d;
   preload = false;
};

datablock AudioProfile(Example_Two_Audio : Example_Audio)
{
   filename = "./exampletwo.wav";

};

datablock AudioProfile(Example_Sound_Cake : Example_Audio)
{
   filename = "./cake.wav";

};


The datablocks load fine according to console, but when I made a brick and evented it to play a sound, Blockland would lag slightly and play no sound. What did I do wrong, this is suppose to be easy. :I

I think Preload needs to be true.

Im not an expert, but Ive made soundpacks before.

I think Preload needs to be true.

Im not an expert, but Ive made soundpacks before.

Gonna give it a shot.
EDIT: Damn its still not working. Eh...
EDIT 2: I think its the sound file itself.
« Last Edit: October 07, 2010, 02:51:43 AM by Sheath »