The brick itself is the Bot target.
Oooooh ok! So the events for a bot would look like this: (just another guess)
0 onBotSpawn > Self > VCE_modVariable > botHealth > |Set| > 10
1 onBotSpawn > Bot > setBotName > Bob (for CI in minigame, I think)
2 onBotDamaged > Bot > setHealth > 100 (heals it)
3 onBotDamaged > Client > VCE_modVariable > Damage > |randomNum| > maxDmg
4 onBotDamaged > Self > VCE_modVariable > botHealth > |Subtract| > Damage
5 onBotDamaged > Self > VCE_ifVariable > botHealth > |<=| > 0 > 6 8
6 onVariableTrue > Self > setVehicle > |NONE|
7 onVariableTrue > Self > VCE_modVariable > botHealth > |Set| > 10
8 onVaraibleTrue > Self> setVehicle > StandardBot (15000 Delay)