Author Topic: Rp Hoe help.  (Read 886 times)

Hey guys, thanks for reading. This is my first add-on so I appologize if I sound like an idiot. Anyways I just had a few problems with the model, and scripting in an additional RPG tool I made for my farm rp.

The model was huge in-game. Im not sure why it did that, and the range was forgeted up as well. The player could only attack at his feet. In addition to that the textures/materials did not show up in-game.
Picture:


My other problem was with the input event included.
I tried making an input event "onHoeHit" and I thought all was well.
But when you set up a simple event such as:

onHoeHit -> self -> Dissapear

it does nothing in response.

I included a link to the .zip file containing the add-on. Please view it to check for mistakes in the script, and for other missing details.
Thank you.

http://www.mediafire.com/?bdq9ugg54plb8v2

Why not make the model smaller? :\

Why not make the model smaller? :\
??? It doesn't work like that.


Yes it does.

What.
No I meant I didn't make a huge model. But once tranferred to BL it became huge.

No I meant I didn't make a huge model. But once tranferred to BL it became huge.

scale it?

scale it?
Yeah nevermind I did that and It worked... but about the range, and events?

Yeah nevermind I did that and It worked... but about the range, and events?

Could you please upload the event?

Bitches and hoes all in in this club.

Also, the textures didn't appear because you don't have them in the folder. When you export it should put the textures where the .dts was exported.

I'm never usually off-topic in coding help... but...

I thought this topic was about making a roleplay whore.

Also, the textures didn't appear because you don't have them in the folder. When you export it should put the textures where the .dts was exported.
I know this. I was asking how to put them into the folder.
Where to find them to be exact.

I'm never usually off-topic in coding help... but...

I thought this topic was about making a roleplay whore.

I can see how you would think that.