Author Topic: Boodals needs help with his model, primarily collision/coloring  (Read 441 times)

As some people might know, me and boodals are attempting to create an upgradeable and quality mod that is based on the Sentries from Team Fortress 2 using bots with custom models. So far we have stumbling about in the dark, as boodals, although capable of making rather interestingly well designed models, seems to be tripping over numerous bugs and glitches.

The bugs we have seen so far include the incapability of coloring the blank parts in the model, as it seems the 'grey' texture seems to dominate the whole model yet boodals swears that he gave the back part a blank texture.

The other main problems reside in the ever-annoying collision box that boodals was forced to implement as I crashed the first time he gave me the model, which at that point had no collision box as to speak of. The bugs that appeared after he added the collision box originally took form of being completely rendered at all times, and I think he made the node for that box as 'col'. He used the bot mod and did editappereance - hidenode - col
and the entire model disappeared

Now, I'm not sure what he did, but now a box of seemingly random texturing seems to disappear when you get close enough to the model ingame, but when you get far enough it just turns into a box.

If anyone here is willing to help, please, help us.

The link to the MS3D file of Boodal's work is here:

http://www.mediafire.com/?j1867ng7apenqie

The 'Grey' texture can be found here:

http://www.mediafire.com/i/?ppuj7hcxx3uq73z

And please, no stealing. We are trying very hard, and it would be very rude to steal our work. All of the model's work was done by boodals.

Maybe if you want help you can get boodals on here to explain better.

i stoled it leol

Basically, tell boodals Stone Brick says hi.