Sorry for the bump.
To everyone who says the Save doesn't work, that's because you have to unpack it using
WinRar.
By the way, the Addons link doesn't have all the Addons required. It uses lights from Light_Ambient and Light_Cityz. Plus, not all the bricks are in Addons.zip. I noticed this because I only enabled Default bricks, and the ones in the pack, and a few hundred still didn't load. I enabled all the brick packs I have and it still didn't work, here is a snip from my console.log
Executing config/client/Favorites.cs.
Pepsidude spawned.
direct load saves/Slate/Empire State (no cube buildings).bls
LOADING BRICKS: saves/Slate/Empire State (no cube buildings).bls (ColorMethod 3)
WARNING: loadBricks() - DataBlock not found for brick named "8x64"
WARNING: loadBricks() - DataBlock not found for brick named "8x32"
WARNING: loadBricks() - DataBlock not found for brick named "8x48"
WARNING: loadBricks() - DataBlock not found for brick named "8x64f"
WARNING: loadBricks() - DataBlock not found for brick named "8x24"
WARNING: loadBricks() - DataBlock not found for brick named "8x48f"
WARNING: loadBricks() - DataBlock not found for brick named "1x11x3"
Executing config/server/prefs.cs.
Exporting JVS::Doors Prefs
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...