Author Topic: VCE: No VariableTrue>NamedBrick?  (Read 840 times)


Is there a reason that NamedBrick is disabled after a VariableTrue?

In my case I was trying to make another brick's print count go up when a variable was true, but could find no way to do this. Is there something I'm missing? Help would be greatly appreciated.

Hope this is in the right place...

This goes in help, for future reference.

Anyways, a workaround to your problem would be to fire a relay on the brick you're eventing's VariableTrue, and that relay would then increase the other brick's printcount.

I'm not sure why it's disabled.

OK thanks, I will try that.

It does have a named brick.

You just have to be eventing your own brick.

This isn't just variabletrue.

This isn't just variabletrue.

VariableFalse > [NAMED BRICK] > Lock
                          Thread

VariableFalse > [NAMED BRICK] > Lock
                          Thread
he ment for every named brick target, it must be your own bricks
it would be nice to be able to give trust level 3 to somebody :o

Trust level 3 wouldn't suddenly allow you to choose named bricks.

It has to do with the system itself.

he ment for every named brick target, it must be your own bricks
it would be nice to be able to give trust level 3 to somebody :o

the joke

your head


:C

Trust level 3 wouldn't suddenly allow you to choose named bricks.

It has to do with the system itself.

They should edit that so you could give trust level 3 and use other people bricks


They should edit that so you could give trust level 3 and use other people bricks

trust level 3 = you

they are not you

I've just had a play around with them and it seems that:

OnVariableTrue > NamedBrick
is fine

VariableTrue > NamedBrick
is not possible

This means the reason I couldn't do it originally was because the server I was on didn't have the right events enabled.
It still doesn't make sense that one of them would be locked though...

As long as I'm using the VCE events I think it should be OK