Author Topic: Zork  (Read 1637 times)

Many of you may know the text-based adventure game specifically named: Zork
So basically I begin with a story, then you say a command such as:

Get lantern

and the next user may say:

Taken.

It starts to get a warm glow to the brass of it's casing.

Then somebody says;

Go northwest then south

the next person has an opportunity to create the scene of something, Example;

You are now in a room filled with rocks and rubble scattered across the floor, a passage leads to the west, a narrower passage leads south, and north has a dead end. You may not go east or any other components.

If someone breaks the lantern in a dark place somebody can add:

It is pitch black, you are likely to be eaten by a grue.
(at this point you're forgeted.)

BEGIN

You begin in a very nice bright place, there is a sword and lantern on the ground, south there is a unicorn cutting the hedge, east leads a tight tunnel and west leads to a rock passage.

Then Medicat locks the topic.

Then Medicat locks the topic.
Why? I suspected this stuff to happen.


SO, ALL THIS ASIDE.... Grab Lantern.


We don't need yet another one of these. Just participate in another.

We don't need yet another one of these. Just participate in another.
Haha no.
SO, ALL THIS ASIDE.... Grab Lantern.
What would you like to do with the lantern?

What would you like to do with the lantern?
Attempt to make an explosion to bust through the wall, with the spilled gasoline on the floor.

There is no gasoline on the floor, but you can use the broken fuse on the lantern

ok *BOOM* everyone in the universe dies. The End.