Author Topic: How do I make a continuous emitter on a bot?  (Read 423 times)

I'm trying to make a fire/air/water/earth/etc. bot for my medieval RP. I only have one problem. How do I make a continuous emitter on a bot? Like a never ending fire.

OnBot_______>Bot>Setweapon/tool(forgot) _______

you could always keep burning it/spawning explosions on it

If you use phflack's idea then:

On_____>Bot>ChangePlayerDatablock>Invinvible_Player

On_____>Self>FireRelay

OnRelay>Self>FireRelay

Onrelay>Bot>SpawnProjectile>________

Just place a spawn, and use 1 line.

Onbottouch -> bot -> spawnprojectile -> <projectile>

If all goes well, the bot shouldn't get damaged. No need for relays.

Wait. An emitter on a bot?

Make a player datablock that modifies the jets to look like fire that goes upwards. Then give the datablock 0 jet thrust. Then use bot events to make the bot that datablock, and have them play the jet animation when they touch a certain brick or when events are called.