Download the Public Release 1 Open Beta 2 here.Information
Break-Less 2 is a freeware game developed by me. It's not currently done, but it's getting close to being done.
It's a brick breaker style game involving a ball, paddle, and bricks. You move the paddle left and right, and try to get the ball to bounce off of it. The ball then goes upwards and tries to hit bricks. Simple concept, really; once you start playing, you get the hang of it pretty quickly.
This game, however, is endless. By that, I mean you
never change levels, unlike nearly all other games of this style. In this game, the bricks jump to a random position on the screen. Bonuses (some good, some bad) fall from the bricks to be caught by the paddle. Brick randomizers, brick creators, bonus points, stuff like this fall from the bricks.
Break-Less 2 does not use a life system, rather, it uses a health system, with a little bit of a barrier system (
Arkanoid Live! on the XBOX Live Arcade is a good example) mixed in. Hitting the red bar/void/barrier on the bottom of the screen takes away health (15 to be exact) from the player. Hitting 0 health is a game over.
Frequently Asked Questions
Why is this in Creativity, and not Games?Because I made it. I thought it would fit better in here.
Break-Less 2? Where's the first one?http://www.yoyogames.com/games/125785-break-lessKeep in mind I'm no longer going to update that one.
Can I be a beta tester?I release open betas occasionally. Just download one of those when they come out.
How hard is this being worked on?I'm usually spending about 8+ hours per day working on this, especially since I started just about a week ago.
Is it free?Yes.
What engine does Break-Less 2 run on?Game Maker 8 Pro. GML and Drag & Drop Events are being used.
Will this game become open-source software?No, but Break-Less 1 will be once Break-Less 2 is released.
What are the minimum requirements to play it?It should run just fine on any computer, even some older ones.
Other Information
You can pick your own music and backgrounds in this game.
Supported music files:
- MP3
- WAV
- MID (a bit buggy)
- Tracker modules
Supported background files:
Every graphic and sound in this game was created by me. FL Studio 9 was used for sounds, and GIMP 2.6 was used for graphics.
Screenshots
Main menu. I might add some stuff to this, but for now, it looks like this until then.

This is what it looks like when you start a new game.

Gameplay #1

Gameplay #2

Gameplay #3

I died about here.
If you have any suggestions, questions, or whatever, feel free to ask or tell me.
I'm going to try to get an open beta out sometime tomorrow. (see below the logo.)