Author Topic: Bounding Box  (Read 799 times)

I imported a Sketchup model into Milkshape and then exported as .dts everything goes fine untill I spawn the vehicle in game and then BL crashes, I know it has to do with the bounding box so how do I create that with Milkshape? All help is greatly appreciated thanks.

You will have to make a collision (A group named col-1) that is convex.



It can't have any angles greater than 90 degrees.

You can't have any angles greater than 180°, not greater than 90°.
90° just doesn't make any sense.

You can't have any angles greater than 180°, not greater than 90°.
90° just doesn't make any sense.
*makes an angle 181°*

I should have phrased it "IF there is a limitation, it would be 180°, not 90°", because I was correcting someone else's statement and don't actually know if it is true.

Just don't have any faces going inwards and you should do fine.

You can't have any angles greater than 180°, not greater than 90°.
90° just doesn't make any sense.

Depends on from what side you view it.