By some horrible mental block I've forgotten how to successfully put a model in game, yes I've reviewed the tutorials around the forums, and yes I've gone to other people for help.
All mesh and armatures are parented to Detail32, and Detail32 is parented to Shape.
When I try to spawn the item in mission editor it crashes the game, I've also tried putting it in a weapon form and it still crashed.
I suspect there's a problem with texturing, that section of DarkStar's tutorial is fairly vague. I unwrapped my mesh and gave each object a different color from a .png file, then turned on the texface button, and the Solid tex button.
In the render it appears colored after I've done this.
-edit
Also I've exported it and there were no errors or warnings.