Sup, I'm having problems with a test addon i'm making.I'm wanting to have a DTS model (which i have created) to be in a brick, It gets in-game but is not visible at all but does show up in the brick menu, How can i fix this?
Bls File:2 2 1SPECIALServer.cs file:datablock fxDTSBrickData(DinnerPlateData){ brickFile = "./DinnerPlate.blb"; category = "Special"; subCategory = "Misc"; uiName = "DinnerPlate"; iconName = "Add-Ons/Brick_DinnerPlate/DinnerPlate";};
-snip of code-
datablock fxDTSBrickData(DinnerPlateData)
Line 8 is Unless your talking about from a certain point in the code...
Those are two different codes in 1, the BLS and server.cs
Ok, You want to have a .dts model in the brick? Yet, you never specify any .dts model in the script, anywhere. Unless I missed something?
datablock StaticShapeData(SkullShape){ shapefile="add-ons/Prop_Skull/SkeleHead.dts";};datablock fxDtsBrickData(SkullBrickData){ category="Props"; subCategory="Other"; uiName="Skull"; iconName = "add-ons/prop_skull/brickicons/skull"; brickSizeX=1; brickSizeY=1; brickSizeZ=3; isProp=1; brickRender=0; brickCollide=1; brickRaycast=1; spawnModel=SkullShape; modelOffset="0 0 -0.3"; modelScale="1.0 1.0 1.0"; colorCount=1; colorGroup[0]="ALL"; colorMode[0]="Intensity"; colorShift[0]="1 1 1 1";};
The brick went in-game but the model did not.