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onMinigameReset -> (brick exists randomly) not working
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Topic: onMinigameReset -> (brick exists randomly) not working (Read 313 times)
onesis
December 01, 2010, 09:29:17 PM
This should work right?
I've tried many permutations including Ceil.
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phflack
December 01, 2010, 10:45:48 PM
should, unless you somehow screwed it up
and try dissapear[0] and dissapear[-1]
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onMinigameReset -> (brick exists randomly) not working