Author Topic: Zombie Defense Insanity 2.0- Castle Defense with as much crazy as I can milk in!  (Read 1908 times)

Welcome one and all, to a Castle Defense with a slight twist or two, I hope.

The permise is simple- with a mere 500, 1000, or 1500 credits (Depends on if you want Easy, Medium, or Hard) You and your friends take on a horde of zombies that gets even more merciless as the waves go on. Using the entirity of the horde's abilities, you'll be releasing bullets, using machine guns, and blowing stuff to smithereens as your base grows in grandur.

How it works:
1. I wait until around 3 people in total before the game will start proper, more for fairness's sake
2. People decide as a team what weapons or base upgrades they want and then relay to me. I'll subtract the score until there really isn't anything left to purchase at that time.
3. Wave begins. On success, players gain score (Dependent on difficulty, with 300, 200, or 100 per easy, medium, or hard respectively). On failure, players get the chance to either retry, or restart from scratch to rethink thier survival strategy.
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Repeat step 2-3 until the crowd thins or it's time to close the server.

Specifications:
*8 classes of weaponry, each level growing in usefulness or supportive poweress
*A total of 80 available zombie spawns, just don't expect them all to be on or else the server would cry.
*16 types of defenses, allowing you to mix and match each playthrough  (3 are incomplete atm however...)
*An admin that isn't entirely mental (though I have my moments ^^;)

Pics in order of attatchment:
1. The main base location and details of the front lawn
2. The Item Dispensers, located inside the main base
3. The admin control box. Yes, the one on the far left is the zombie dictator.

sweet. I cant wait to see this in action!

Then don't. I'll be hosting most the day as I've been bored with tinkering on some other builds (Damn you No Mercy Finale!) and it's a lot less mindless of a task to tell the truth. :3

Very awesome

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Oh great

3rd Post!
« Last Edit: December 09, 2010, 06:11:15 PM by halonerfer29 »

This looks really cool, tho I've seen it done before.

Server temporarily closed. It seems that not only does a brick labeled with a UP and a DOWN arrow not get the impression you can move from between it, but I'm getting too many questions in relation to the weapon board that I'm gonna be spending some time setting up some more odvious instructions for the mentally handicapped with no logic receptors -_-;