Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Modification Help
»
How-To: messageClient w/ Damage Types
« previous
next »
Print
Pages: [
1
]
Author
Topic: How-To: messageClient w/ Damage Types (Read 1630 times)
Trader
March 14, 2007, 06:19:55 PM
I've created a new Self Delete funtion and I know that there's already a Self Delete damage type, but how do I get the function to message the client after killing himself?
Ad Bot
Advertisement
rudyman
Guest
March 14, 2007, 06:43:19 PM
Can you just use messageClient(%client,'','Msg here?');
If so, see
this
topic for more info.
Trader
March 14, 2007, 06:51:11 PM
Lol. I know how to do messageClient.
messageClient(%client,%msgType,%msgString,<variables>);
I'm wanting to know how you message the client with the Self Delete message that has already been defined. IE, the message with the Self Delete logo.
rudyman
Guest
March 14, 2007, 07:57:21 PM
Player.kill($DamageType::Self Delete);
Trader
March 14, 2007, 08:25:04 PM
It works. Thanks.
«
Last Edit: March 14, 2007, 09:52:14 PM by Trader
»
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Modification Help
»
How-To: messageClient w/ Damage Types