Author Topic: where is the wrench .cs file at?  (Read 4047 times)

Entire thread is full of bullstuff.
I'm not surprised you would pop up in here.

Is this it? I found it in Add-Ons | Script_Wrench.zip Plus it was labeled server.cs

Code: [Select]
function servercmdwrench(%client)
{
   if(isObject(%client.player))
   {
      if(%Client.Minigame && !%Client.isAdmin && %Client.minigame.owner != %Client)
      {
         messageClient(%client, '', '\c6You cannot use this while in a minigame');
         return;
      }
      else
      {
%player = %client.player;
%player.updateArm(wrenchImage);
%player.mountImage(wrenchimage, 0);
      }
   }
}

Are you handicapped or just stupid?
not having knowledge =/= mental handicapation/stupidity

Is this it? I found it in Add-Ons | Script_Wrench.zip Plus it was labeled server.cs

Code: [Select]
function servercmdwrench(%client)
{
   if(isObject(%client.player))
   {
      if(%Client.Minigame && !%Client.isAdmin && %Client.minigame.owner != %Client)
      {
         messageClient(%client, '', '\c6You cannot use this while in a minigame');
         return;
      }
      else
      {
%player = %client.player;
%player.updateArm(wrenchImage);
%player.mountImage(wrenchimage, 0);
      }
   }
}
he ment the wrench tool, not the wrench command
if you look at it, it's a servercommand

wat? I looked it up, and DSO files are a hassle to decompile.
But I'll give it a shot.

Quote
Q:   How to view blockland dso files
A:   A dso file is a Torque script file that has been compiled into byte code. In the case of Blockland, the byte code has been obfuscated and the string table has been encrypted. You cannot easily decompile them with off the shelf tools.