Author Topic: help with eventing  (Read 412 times)

I want to make a really sweet skyscraper that i can blow up like in the physics video how can i do this and do i have to hit everyone of the blocks with the wrench cause that could take forever i have already figured out the macro thing but that doesn't do eventing help would be greatly appreciated thank you


Use the duplicator. Saves brick names, events, fx, all that.

Or even better, the name wand.

2 ways.

1: Place a brick in the center of the tower. Give it these events:
Code: [Select]
OnActivate<Self<SpawnExplosion<Rocket [ -------------2 ]
Although it won't be as big as the following.
Code: [Select]
First, get the name wand. Then set the name of the baseplate of the tower as Boom. Then hit it with the namewand. After that, make a brick with these events.
OnActivate<NamedBrick[Boom]<SpawnExplosion<Rocket [ ----.5------------]
Note, it may be laggy.

Code: [Select]
First, get the name wand. Then set the name of the baseplate of the tower as Boom. Then hit it with the namewand. After that, make a brick with these events.
OnActivate<NamedBrick[Boom]<SpawnExplosion<Rocket [ ----.5------------]
Note, it may be laggy.
Code: [Select]
First, get the name wand. Then set the name of the baseplate of the tower as Boom. Then hit it with the namewand. After that, make a brick with these events.
OnActivate<NamedBrick[Boom]<fakeKillBrick [15]
If you want to prevent lag.

Code: [Select]
First, get the name wand. Then set the name of the baseplate of the tower as Boom. Then hit it with the namewand. After that, make a brick with these events.
OnActivate<NamedBrick[Boom]<fakeKillBrick [15]
If you want to prevent lag.
Dat dont explode. Just crash n boom and why am I talking like dis.

Dat dont explode. Just crash n boom and why am I talking like dis.
I don't know why you're talking like that, lol.
I know that that doesn't explodes but according to the physics videos, they don't blow up, they just get their physics activated.