Author Topic: Colonies mod  (Read 2571 times)

Great.

Do you plan on having a passworded alpha/beta server?

Or another public to fully test out features.
I plan on a public alpha after I get everything working. My main problem is easy to use inventory. I liked the system DRPG used where you can see icons, and manage your equipped items, as well as drop things and craft things.

Yea, but try to keep it somewhat simple while having things to do.

Like the Stranded RP was clustered with things to do which took the fun away. You could barely build without going to get saltwater, then turning it into purified water, and then you have to sleep.


Yea, but try to keep it somewhat simple while having things to do.

Like the Stranded RP was clustered with things to do which took the fun away. You could barely build without going to get saltwater, then turning it into purified water, and then you have to sleep.

Silly Cyanian, you of all people know Stranded was rushed/coded lazily/trashed quickly. Wish I would have never released that heap of stuff. :c
« Last Edit: January 31, 2011, 12:58:18 AM by Desolation »

It should have been a we simpler and we could've continued progress.

We just need the motivation.

Could you make it so you can make a selling event to sell items?

Looks great, hope it turns out well.

kind of like robloxs colony games like Survival Apocalapes...except that blocklands is better without lag from scripts n sht