Author Topic: Making a player unable to move?  (Read 1364 times)

Mounting a player to an invisible static shape not only requires some hacking to prevent the player for being able to just right click off the mount, but it requires additional datablocks and a shapefile with proper mount points. The camera method is by far superior.
If you use a visible static shape, or want the player stuck midair, then you could use both methods instead of messing with the onTrigger.