Author Topic: The S.S. Infected! Zombie killing on the cheapest boat on the seven seas!  (Read 1424 times)

You and several others have wanted to work on boats for as long as you can remember. You finally get the chance, but the boat is a piece of $H1T! The boat might not be terrible, but the cargo is going to change your life forever...
SPLASH
A rouge wave hits the side of the boat and shoves it aside. The containers flew to the side and mashed into the safety bars. Everyone moves them back into their place. Then somebody noticed that the containers were open. He went to close it...and a hand shot out and grabbed him! He screamed in pain as brown nails dug into his skin. More hands shot and the container opened. The man was pulled inside. Men walked out. "INFECTED!" Somebody shouted. Everyone ran down into the lower decks. The containers down there were open as well. Everyone rushed upstairs and into the control room. They had to act fast or else the infected would be all over them in seconds. There weren't any doors protecting them, just tarps. The captain pulled out some crates. Inside were weapons. "We need to hold out until the lifeboat is lowered into the water!" The captain announced. Everyone grabbed a weapon. They ran for the lifeboat. One of them was lost to the storm. With a press of the 'RELEASE' button, the lifeboat wires snapped and started smoking. The rain was rusting the wheels that lowered the boat. The alarm that went off to alert people that the lifeboat was dropping didn't stop. It kept on wailing. The infected rushed at the men. They raised their weapons. The battle was on...



WELCOME TO MY NEWEST CREATION, THE S.S. INFECTED! The cheapest boat on the seven seas, now full of zombies, just perfect for killing! Here are some pictures:





SAVE: http://www.mediafire.com/?4m608js9j67cfs0

REQUIREMENTS:
Truenos Old Colorset
L4D2 Weapon Set
Left 4 Block

You know you don't need to sensor your words right?

Could use more detail.

You know you don't need to sensor your words right?
yes


You know that you don't HAVE to set a zombie to each point right?
Just place the spawns down, and then click the enable director in the minigame menu.
Oh, and type /hidezombiespawns.

This kinda reminds me on the ending of Resident Evil 4.

Also, needs detail.

So you've finally posted another zombie build. Looks a bit rushed, maybe take some moar time on it. Pretty good though. 7/10

Every thing is blocky. Why no rounds?