input>self>vce_ifvalue[<var:cl:score>][>=][number][target events]get it right people...also, read the manual, it's there for a reason you know
Also add OnVariableTrue<Client<IncScore[-150] so it subtracts
I don't want it to subtract, then if you buy a weapon and get killed right after, you have to start from the beginning again. an that's not what people want to.