Author Topic: Floating bricks... but not  (Read 3347 times)

Is there a way to join bricks at an edge (instead of overlapping) so, for instance, i can support a platform of like 20 64x64 plates by only supporting the first plate?  does the question even makes sense?

the platform would still be supported, just not every pate

let me see if i can can sort of "draw" what i'm talking about
_________ _________ ________ ________ ________
|  |
|  |
|  |
|  |

where the |  | is like a 2x2x1 and the _______ are individual plates on the same plane

It would be possible but someone probably wont do it.

No, you need to either attach them or support each plate.

You can set the supporting bricks to have no properties anyway.

Blockland is a physics based game (Sort-of)

And what you are suggesting defies physics

Oh whoops, I thought this was suggestions and requests.

No it is not possible to build in that manner. It is however to make floating bricks.

i figured out a way to do sort of what i wanted to... i didn't know bricks stuck to the bottom of other bricks

__________ _________ ___________
|  |              ---               ---
|  |
|  |

You could use the trench digging mod to dig the supports out making them float...

You could use the trench digging mod to dig the supports out making them float...

:|

Why not just create connectors and set Rendering, Collision, and Raycasting to 0? That's as near the equivalent, as long as you don't need the spot to build. (In which case you create another connector elsewhere)

Someone should right a tutorial for new people to Blockland, I remember when I didn't know how to make a brick invisible (hey, it was my second day).

:|

Why not just create connectors and set Rendering, Collision, and Raycasting to 0? That's as near the equivalent, as long as you don't need the spot to build. (In which case you create another connector elsewhere)

Someone should right a tutorial for new people to Blockland, I remember when I didn't know how to make a brick invisible (hey, it was my second day).
The Blockland tutorial level should have something like that. Badspot should add on a room at the end where's there's three bricks and you have to mess with their collision and what not to pass through.

You could also build it with all the connectors, then use /getid on each connector and there's some console command that lets you delete the brick, giving you what you want.

:|

Why not just create connectors and set Rendering, Collision, and Raycasting to 0? That's as near the equivalent, as long as you don't need the spot to build. (In which case you create another connector elsewhere)

Someone should right a tutorial for new people to Blockland, I remember when I didn't know how to make a brick invisible (hey, it was my second day).

Cause that's not what he wants to do.